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Now All you have to do is launch the WBMP
Sequencer and enter the image names in the .wbmp filed
like this...

Here each image will be played for 1/10
of a second (Yet Nokia 7110 this is not true, it is slower)
and the final frame will play for 4 seconds. Here 'global
size' has been clicked, which sets all the image heights
and widths to my desired size. In this case all my images
are 96px X 44px. (do not worry about the width and height
being present in all fileds, it will only be seen in the
code where there is an image)
Settings Explained:
Preload All: This will make sure
that all images are preloaded before displaying them. It
will stop a 'connecting..' screen before each image
and the animation will run smoothly. It works by loading
all the images into the phone cache by simply loading them
all first into one card that is displayed for 1/10th of
a second, seamless as the first image is displayed here.
Auto Alt: This sets the alternate
image name, like html.. if the image cannot be displayed
on some phones then this text will appear instead. When
this is ticked you can either have all the alts the same
as the image name or as a fixed name, - try it.
Auto Card: Similar to Auto Alt this
sets the name of the card. A name is essential for the animation
to work.
Comments: Simply adds comments to
the generated code so that you can understand it easier
when hand editing. Comments increase the filesize and are
not neccesary for a wml file - they do not appear on a phone,
they are only used as guides.
Replay Link: Sticks a link after
your animation to run it again. replace this content by
hand (after creating your file) with your own content if
you like, - e.g. the navigation for your site.
Global Size: sets all the image sizes
the same
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